Antifactory A collaborative wiki focused on the art and science of Game Design. |
Artificial Life Game Contains useful links to resources and studies of artificial life games. |
Artificial Life Game Articles and inform information on artificial life games. |
DFC Intelligence: Game Industry Research Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries. |
Digiplay Initiative Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications. |
Dungeon & Dreamers Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland. |
Elliott Avedon Museum and Archive of Games Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects. |
Game Game Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen. |
Game Liberation A game about game theory by Jesper Juul. |
Game Research Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. |
Games For Health Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications. |
Games, Gamers and Gaming Culture Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news. |
GamesLab New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games. |
Global Timoto One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play. |
Habitat Chronicles Blog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985. |
Interactive Fiction Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz. |
Learning Games Initiative Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ. |
Richard A. Bartle: MUD Writings Archive A collection of fulltext research articles on MUDs by different researchers. |
Satellite Uplink A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download. |
Serious Games Initiative Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit. |
The Canadian Video Game and Computer Industry Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario. |
Video Game Culture: Leisure and Play Preferences of BC Teens Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming. |
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds. |
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