7th International Conference on Computer Games: Animation, Mobile and Educational Systems Magelis, Angoulême, France.The Conference encompasses all topics related to computer games design and development. |
Computer and Video Games Come of Age National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design. |
Computer Games and Digital Cultures Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information. |
Computers and Games 2002 (CG'02) Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games. |
Cosign Conference Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media. |
Digital Arts and Culture: Streaming Wor(l)ds Melbourne, Australia. International conference exploring new media art, games and theory. |
Game On 2002 London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers. |
International Conference on Application and Development of Computer Games Hong Kong. 6-7 January 2003. Theme this year is networked and multiplayer games and security. Development focus, but educational and other topics to do with games are also welcome. |
International Game Developers' Association: Calendar A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered. |
MelbourneDAC Blog of the MelbourneDAC conference in May of 2003. |
Playing by the Rules - The Cultural Policy Challenges of Video Games University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research. |
Playing with the Future: Development and Directions in Computer Gaming Manchester, England. 5-7 July 2002. Abstracts and programme available. |
Serious Games Summit (2nd Annual) This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes. |
Text-Based Virtual Reality Transcript of a seminar held at Meridian MOO in 1994. |
Trivial Pursuits: Games and Game Playing in the Classical World Programme abstracts and related links from a conferece held at the University of Wisconsin-Madison. |
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